Go to the source code of this file.
Defines | |
| #define | PAL_BG PAL_BG0 |
| #define | PAL_SPRITE PAL_SPRITE0 |
| #define | PA_DualLoadPal(palette, source) |
| Load a 256 color palette in the Bg or Sprite palette of both screens | |
| #define | PA_DualLoadPal16(palette, n_palette, source) |
| Load a 16 color palette in the Bg or Sprite palette of both screens | |
Functions | |
| void | PA_DualSetPalNeg (u32 palette) |
| Set all the palette's color to negative. To undo this, simply negative again... | |
| void | PA_DualSetPal16Neg (u32 palette, u8 n_palette) |
| Set 16 color palette to negative. To undo this, simply negative again... | |
| void | PA_DualLoadSpriteExtPal (u8 palette_number, void *palette) |
| Load a 256 color palette in the Sprite extended palettes | |
| void | PA_DualSetBgColor (u16 color) |
| Change the background color of both screens | |
Not much for now, only a function to load a complete palette to a given palette
1.3.9.1